![]() Eventually the firm decided to make its own in-house engine. In 2011, the game took a significant step forward when the developers decided to use Unity Engine 3 but eventually found there were severe drawbacks to the same. ![]() ![]() The game was officially announced for PC through Steam in 2010 working alongside a driving school project for Automobile Club d’Italia. They’ve allowed this location to help them put renditions of international circuits (surveyed using both traditional and laser scanning technology), as well as global car brands, racing prototypes, historic cars, single seaters and iconic cars. The company actually has it’s headquarters close by one of the top Italian racing locations. While those were driving simulators of a different ilk, their construction played a rather large role in how the company went about putting together Assetto Corsa for the PC and in turn allowing them to take the next step in bringing the game to consoles in 2016. Kunos Simulazioni relied on the construction of Assetto Corsa thanks to the experience the developer acquired with the creation of other racing games like NetKar Pro and Ferrari Virtual Academy.
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